Lugia
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Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Jun 24, 2020 22:02:10 GMT
Am I looney or is there no VC controlled LFO? Not _yet._ However, there appears to be one in the works. Until then, you can actually use the 2ENVs in this way by manipulating the ACV and DCV rates, and patching the ENDs back to the GTs. And this can get rather entertaining, since you can loop from EG1 to EG2 and back again, and have two totally different envelope behaviors to get a complex LFO waveform that you'd probably have to fight to get from a normal LFO. Stick enough of these together, and things can get rather Maths-like.
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Post by korporation on Jun 25, 2020 6:02:14 GMT
A passive button utility module would be cool. Some years ago I took a blank panel from my 5U and put a bunch of momentary switches, on/off switches and a 3 way toggle to select between 3 different mod sources to send to one destination. Quick modulation bursts and signal on off stuff is pretty cool and useful.
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Post by NightMachines on Jun 25, 2020 6:10:46 GMT
A passive button utility module would be cool. Some years ago I took a blank panel from my 5U and put a bunch of momentary switches, on/off switches and a 3 way toggle to select between 3 different mod sources to send to one destination. Quick modulation bursts and signal on off stuff is pretty cool and useful. The 3VCSWITCH module already does some of that. Momentary push buttons and toggle buttons, but also CV controllable.
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Post by korporation on Jun 25, 2020 7:05:12 GMT
A passive button utility module would be cool. Some years ago I took a blank panel from my 5U and put a bunch of momentary switches, on/off switches and a 3 way toggle to select between 3 different mod sources to send to one destination. Quick modulation bursts and signal on off stuff is pretty cool and useful. The 3VCSWITCH module already does some of that. Momentary push buttons and toggle buttons, but also CV controllable. Yeah I saw that one! It'd still be cool to have a passive one tho. The triple toggle I had in the DIY one I made was pretty neat.
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Post by Daniel Linger on Jun 28, 2020 13:47:22 GMT
I want to add my vote for anything polyphonic.
I was looking at the Threads module from Mutable Instruments as an example. There's probably better, but that's the first thing I cam across.
I've got 4 VCOs currently (plus the Wavefolder) on my AEM at the moment, and I would love to mess around with having each of those oscillators act as notes within a chord, even if it's just basic major scale stuff.
That and any weird logic type manipulation. I'm a newbie (like many) to modular and I'm really getting into completely ruining or messing up signals through random or organic pattern changes. Really useful for drum triggering and more.
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frix
New Member
Posts: 39
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Post by frix on Jul 8, 2020 6:34:32 GMT
Karplus Strong pluck please! Combo dream with solina ❤
And...akamai castle FM!!! ...and of course jupiter filter
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Post by lukylutte on Jul 8, 2020 8:04:27 GMT
Live looper/granular sampler. Something in between Bastl Grampa (micorgranny for eurorack) but with recording capacities like the Reflex LiveLoop.
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Jul 8, 2020 20:31:19 GMT
And...akamai castle FM!!! We sorta have that, actually...the FMOS is pretty much a single operator segment of the Akemie's Castle, so all you'd need to do is to cobble together four of those + the necessary "primitives" for the rest of the device. But where that gets fun is that you don't have to stick with ALM's four-op architecture; if you wanted to (read: if you were sufficiently INSANE enough to) assemble something akin to Yamaha's 8-op FM-X architecture, you could (conceivably) do that, too.
Remember: a lot of the more complex, "Sexy" Eurorack modules are actually prepatched collections of "primitives"...basic modules that the manufacturer grouped together for a specific module function. But at this point in AE's development, we have quite a few of these necessary "primitives", meaning that all that's needed to replicate the functionality of complex Eurorack modules is, in many cases, just some creative patching after a bit of research to see what you'd need to patch together.
...and you STILL come out a lot cheaper than Eurocrack!
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Post by korporation on Jul 9, 2020 3:37:25 GMT
I'd love to see an AE sample player at some point. Not sure if one could be built to fit the AE cost effective aesthetic, but it sure would be cool!!
I have the TipTop TG One and love it. The sounds Chris Carter designed one the SD cards are fantastic.
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Post by lukylutte on Jul 9, 2020 4:42:47 GMT
I'd love to see an AE sample player at some point. Not sure if one could be built to fit the AE cost effective aesthetic, but it sure would be cool!! I have the TipTop TG One and love it. The sounds Chris Carter designed one the SD cards are fantastic. A sample player was on the sunrise (up coming module page in tangible wave site). However this ppage has been removed but I think (and really hope) that the sample player is still on its way.
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Post by FOUR57 on Jul 9, 2020 18:54:31 GMT
I'd love to see an AE sample player at some point. Not sure if one could be built to fit the AE cost effective aesthetic, but it sure would be cool!! I have the TipTop TG One and love it. The sounds Chris Carter designed one the SD cards are fantastic. Hello korporation, As lukylutte is saying, a sample player was indeed mentioned on the sunrise page. I was asking about its development a while ago in this thread: forum.aemodular.com/thread/734/sample-player-developmentAnd Robert was kind enough to respond: forum.aemodular.com/post/5981that it is indeed in development:) I would love to know anything more though..!
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Post by FOUR57 on Jul 9, 2020 19:07:02 GMT
This was the original sunrise description of the module before the page got discontinued:
SAMPLE PLAYER A sound source using samples from a micro SD card, 1V/octave pitch control, start/end/loop control and other features.
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Post by arti on Jul 9, 2020 21:16:06 GMT
And...akamai castle FM!!! We sorta have that, actually...the FMOS is pretty much a single operator segment of the Akemie's Castle, so all you'd need to do is to cobble together four of those + the necessary "primitives" for the rest of the device. But where that gets fun is that you don't have to stick with ALM's four-op architecture; if you wanted to (read: if you were sufficiently INSANE enough to) assemble something akin to Yamaha's 8-op FM-X architecture, you could (conceivably) do that, too.
Remember: a lot of the more complex, "Sexy" Eurorack modules are actually prepatched collections of "primitives"...basic modules that the manufacturer grouped together for a specific module function. But at this point in AE's development, we have quite a few of these necessary "primitives", meaning that all that's needed to replicate the functionality of complex Eurorack modules is, in many cases, just some creative patching after a bit of research to see what you'd need to patch together.
...and you STILL come out a lot cheaper than Eurocrack!
Sorry if my question is stupid, but the product information states FMos "is based on a simple 8-bit microcontroller". Does it mean it's lo-fi? And if it is, would it still be possible to build a decent FM sound from one or more modules (Yamaha-like)? I would love to hear the sound of it!
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Post by korporation on Jul 10, 2020 8:51:28 GMT
I'd love to see an AE sample player at some point. Not sure if one could be built to fit the AE cost effective aesthetic, but it sure would be cool!! I have the TipTop TG One and love it. The sounds Chris Carter designed one the SD cards are fantastic. Hello korporation, As lukylutte is saying, a sample player was indeed mentioned on the sunrise page. I was asking about its development a while ago in this thread: forum.aemodular.com/thread/734/sample-player-developmentAnd Robert was kind enough to respond: forum.aemodular.com/post/5981that it is indeed in development:) I would love to know anything more though..! Now I'm even more excited!! Thanks for the links!!!
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frix
New Member
Posts: 39
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Post by frix on Jul 11, 2020 8:34:36 GMT
And when we can see the drone63 and cvbank modules?
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Post by tarcreeper on Jul 12, 2020 6:45:12 GMT
A flipped master module. It’s a picky thing to ask for and I’d much rather see modules that do new things more than a redesign of a staple but the master module design makes no sense to me. Every other module in the format uses a left to right path. Inputs on the left and outputs on the right. Assuming that you’re using the master as your audio output, why is it that the master is designed to be placed on the left side of the case when the signal flow does the opposite? This obviously isn’t a huge deal because your patch is going to end up going all over the place anyway but the one benefit would be that you would be able to have a much clearer visual of your signal paths.
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Post by NightMachines on Jul 12, 2020 7:19:32 GMT
Interesting thought. When I ordered my first starter kit case, I also bought a 4I/O with it, which I instinctively mounted on the right side. I knew that I would need more inputs and outputs eventually, but this layout kept the left to right signal flow intact. Incidentally, my audio mixer and recorder is also on the right side of my music studio space. But now, two years later, my AEM has grown so much that, like you wrote, I’m patching all over the place all the time and one more long cable to the audio output doesn’t matter at all anymore. That’s also a general thing I learned during my Eurorack years: those instruments are so versatile that there isn’t a perfect module layout for everything and one just needs to buy long cables and live with it
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Post by arti on Jul 12, 2020 14:41:44 GMT
Interesting thought. When I ordered my first starter kit case, I also bought a 4I/O with it, which I instinctively mounted on the right side. I knew that I would need more inputs and outputs eventually, but this layout kept the left to right signal flow intact. Incidentally, my audio mixer and recorder is also on the right side of my music studio space. But now, two years later, my AEM has grown so much that, like you wrote, I’m patching all over the place all the time and one more long cable to the audio output doesn’t matter at all anymore. That’s also a general thing I learned during my Eurorack years: those instruments are so versatile that there isn’t a perfect module layout for everything and one just needs to buy long cables and live with it I have Master on the left, where my mixer stands to receive AEM audio outputs and where are most of my other gear to sync with ctrl outputs. My 4I/0 is on the right close to Neutron patchbay which us just above the AEM and which I inter-patch my AEM with. Of course I happen to patch 4I/O with left side gear and send ctrl from master in the opposite direction, but I would say the module placement possibilities within AEM are versatile enough to adjust to most of my needs. In other cases long enough patch cables solve the problem.
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Jul 13, 2020 0:16:08 GMT
A flipped master module. It’s a picky thing to ask for and I’d much rather see modules that do new things more than a redesign of a staple but the master module design makes no sense to me. Every other module in the format uses a left to right path. Inputs on the left and outputs on the right. Assuming that you’re using the master as your audio output, why is it that the master is designed to be placed on the left side of the case when the signal flow does the opposite? I think it's something of a legacy from when the AE system was being created as a smaller-scale thing than it's become. Back then, that WAS the entirety of the I/O, pretty much, and the 4I/O was still a concept, and for smaller 1-row systems, it's still a good fit. But the AE system has definitely evolved from the time when Robert first conceived of those initial modules.
As for why it seems all set up from the left, even with the I/O...this seems to have more to do with the MASTER being intended as an input for the power, the MIDI, and for any incoming audio/CV signals. In those cases, yep, you'd want it at the left for a decent left-right workflow, and this is where mine are...along with a 4I/O strictly for audio input and a Nanobridge (mainly) for CV/gate/trigger level constraint. But my main audio outputs are yet another 4I/O at the bottom right of Gargantua's setup, pretty much where you'd expect it.
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paul23
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only one module space left
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Post by paul23 on Jul 13, 2020 12:28:24 GMT
Argh! Sad to see the Sunrise page has been taken down. The sample player is something I was very much looking forward to. I hope that module (am I right in thinking its similar to Music Thing Modular's Radio Music module? I've used the version for VCV Rack and its an excellent way of adding and manipulating non-electronic sounds intto the system) will eventually make an appearance.
Other modules I would like to see
Something along the lines of the Gristleizer.
An Arduino sensor compatible module with threshold detection and CV in/outputs.
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Post by admin on Jul 13, 2020 12:47:59 GMT
Something along the lines of the Gristleizer. I built the Gristleizer as a Eurorack module! It's brutal! But isn't it really just a VCF/VCA with an LFO and some overdrive?
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paul23
New Member
only one module space left
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Post by paul23 on Jul 14, 2020 7:38:53 GMT
Ah, yes of course! Being a TG fan for over 35 years I ought to have known that. Have you tried replicating it in AE? Just wondering how you would compare the two.
Thanks for your answer.
Paul
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Post by funbun on Jul 20, 2020 11:12:05 GMT
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Post by tIB on Jul 20, 2020 16:19:15 GMT
Selfish and overly specific request alert: something to interface the sensel morph I have coming tomorrow. (Buchla control interface for AE anyone?)
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Jul 20, 2020 21:20:31 GMT
Tack and Hold, and a Comparator please! I recall poking Robert about comparators a while back, discussing the idea of what an AE version of a window comparator would be like. For those who don't know, those are DA BOMB...you get two thresholds that define the "window", which means you also have three possible gate "zones" instead of the typical "above/below", plus you get two level-crossing triggers instead of just one. PLUS...since you have a specific voltage window, you can theoretically use this to calculate rise/fall _times_ by applying some logic to either the crossing triggers or using a timing pickoff of some sort for the window.
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