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Post by moruial on Aug 20, 2019 22:17:09 GMT
It would be the perfect beginners project after NightMachines let's diy together projects. I am building one after my holiday if my parts arrive. If you do so and are willing to share how you did it, I'm very interested in the process! Might be a fun thing to do
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houze
New Member
Posts: 26
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Post by houze on Aug 30, 2019 19:31:56 GMT
something that resonates, like rings. as well some crazy delay module, like rainmaker from intelijel
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Post by rodney on Aug 31, 2019 11:29:17 GMT
I would love to see something like Plaits from Mutable Instruments.
Here's a demo for those unfamiliar with Plaits. It's a digital oscillator based on the STM32 chip.
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bahm
Full Member
Posts: 154
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Post by bahm on Aug 31, 2019 16:09:48 GMT
I would love to see something like Plaits from Mutable Instruments.
Here's a demo for those unfamiliar with Plaits. It's a digital oscillator based on the STM32 chip.
This one is cool. Is it the same as in the aturia microfreak?
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Post by spacedog on Aug 31, 2019 16:22:22 GMT
Here's a demo for those unfamiliar with Plaits. It's a digital oscillator based on the STM32 chip.
This one is cool. Is it the same as in the aturia microfreak? Pretty much, yes. You also get the ability to send pitch and "pressure" CVs and a Gate to your AE Modular. It's a fun machine once you get used to the keyboard. The presets are horrible (IMO) and time spent learning to program it is well spent. I created a whole ambient album with that synth... Just to see if I could
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Post by tekkaz on Aug 31, 2019 20:08:10 GMT
This one is cool. Is it the same as in the aturia microfreak? Pretty much, yes. You also get the ability to send pitch and "pressure" CVs and a Gate to your AE Modular. It's a fun machine once you get used to the keyboard. The presets are horrible (IMO) and time spent learning to program it are well spent. I created a whole ambient album with that synth... Just to see if I could Yeah it is a cool synth, got to see one in the flesh last week.. can make a huge range of sounds.. and for the money it's really good value
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 1, 2019 18:31:56 GMT
I would like to see a 'dual counter' with some 'extra features', or a single 'counter' with extended features : I think the module would be great for techno, but also to ambient or generative music.
connections for both counters on the left side: 1 pulse/trigger input. 1 CV/Audio in on the left side, 1 reset trigger input and reset button (triggers), 1 direction switch input and direction switch button (triggers).
in the middle: A knob to select the number of output used.
on the right side: 1 pulse/trigger output. up to 8 outputs (every moment exactly 1 output is in use when there is a in signal) 1 reset output trigger. 1 direction switched output trigger.
Each counter counts every cycle in a signal, for example LFO or Audiorate. Then it walks through the outputs and every cycle is given to the next output.
So the full first cycle (center of signal - up to top - down through center to botton and back to center) is going to the first output, the second to next output etc. till the last output from that row. Then it will jump again to the first output to start rolling that row again.
Or if the pulse/trigger is used, then it uses that signal, more like a one way (input / output wise) sequential switch. Next (or above) the normal outputs, there is a pulse/trigger output, which is the original pulse/trigger, or is raised at the moment the module switches the output. When there is a reset pulse, the direction is back to down (from top to bottom), and the next output will be the first output. When the direction trigger is sensed the direction will switch between down (from top to bottom) or up (from bottom to top) there is also a reset output trigger and a direction output trigger.
I would like to see a row of 8 outputs, but if possible it would be nice to have the possibility to limit the amount of outputs with something like a button with positions or another method: for example : only the first 6 or 7, or all 8 outputs, or even all possibilities from 4 to 8 outputs. The trigger outputs of the first counter are channeled to the second counter inputs : the pulse/trigger, the reset trigger and the direction trigger.
So it can be 2 single 'counters' or 1 counter as master and 1 counter working as a slave counter.
off course a single counter per module is also possible, it could be possible to have 2 modules and couple them as wanted, uring even more than 2 counters could be possible.
When choosing for a single counter per module it would be interesting to see te following: - All the outputs are doubled, so 2 columns of outputs are available (1 original column and a copy column that are not disturbing/ weakening the signals). - 2 sets of extra outputs are available : one column with with even outputs from the counter, with a trigger and a gate output only working on the even outputs, and a ''sum' output for the even outputs. and one column with the odd outputs from the counter, with a trigger and a gate output only working on the even outputs, and a ''sum' output for the odd outputs.
this module is a mix from a counter / sequential switch / pulse/gate follower, but it could make some patches more compact, I mean patches where a lot of cables are needed to do something relative easy.
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 2, 2019 12:28:37 GMT
I think this module would be great for ambient or generative music, but also good for performing on stage as controller:
I think it is best served in a dual form: 1 in the upper part of the module and one in the lower part of the module:
left side: CV IN a column with 5 inputs (could be audio rate or CV)
middle: a 0 to 5 Volt CV knob: a Single / multi / ALL switch
right : 1 cv out a column with 5 outputs (could be audio rate or CV)
when not using the CV In then the knob is deciding the voltage. from 0,01 to 0,9 volt no output is connected to the input. from 0,91 to 1,9 volt output 1 connected to input 1. from 1,91 to 2,9 volt output 2 connected to input 2. from 2,91 to 3,9 volt output 3 connected to input 3. from 3,91 to 4,9 volt output 4 connected to input 4. from 4,91 to 5,0 volt output 5 connected to input 5.
When the switch is set to single, only one connection is estabilished. When the switch is set to multi, multiple connections are estabilished. (this means 1 to the one that is choosen in single mode) When the switch is set to all, all connections are estabilished.
So in single mode : 2,5 volts will connect output 2 to input 2, and also in multi mode this connection is made , but then also output 1 will be connected to input 1.
If not too difficult there could be a 'single or multi input' switch.. if the switch is set to single, then the first input is used, and distributed to all other rows.
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 2, 2019 13:43:40 GMT
I already told about this in the post from Robert concerning the mixer 'without knobs', But maybe this module could be a module on itself: This module should be more about space-saving especially for performing live, but also in situations where patches are becoming big, so it could ease up some patching work.
I would like to see a combination of a 'unity' mixer and 'buffered' multiples : First of all there are some inputs on the left : groups of 3 or 4 inputs which will be summed into 1 channel of audio. the fourth input could be a aux in that is used 1 on 1 to the mix of the other inputs. Then that channel will be distrubuted to multiple outputs, without loosing signal or quality.
A nice option would be to have also a column of 3 (or 4) outputs on the right. this give the same output as the input on the same row. and there could be a 2nd column on the right with ouputs, but these are inverted outputs from the same input (from that row).
Then there is a second block with the same amount of inputs and outputs. but with switches between the input and output colums. each swith has a left position for normal output, a middle for not connected, and a right position for inverted output. if the switch is in the middle position then the output on that row would take the input from the same row, otherwise it takes the normal or inverted input from the block above.
There could be 2 sets of blocks in a module, so the same functionality can be used twice. There could also be a selection knob like i pitched in a former post. a single knob selects the amount (or row) of the inputs that are used, so it will be better to use in live performances.
If needed I could draw the behaviour in some images.
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 2, 2019 15:08:22 GMT
Another idea I was developing is a '3D counter'..
On the left: 1 trigger input 1 input (audio or lfo or cv) there is a switch: use trigger, or use input itself for triggering. there is a column potentiometers (for example 8 pot.meters)
on the right there is the trigger output, and a column with outputs (as much as potentiometers). a output can be a slightly higher then the knobs. because the knob is for the amount of pulses before it turns to the next output. if all knobs are at 0 then only the first output will keep being active.
when the first knob/potentiometer is '1' then the first output will be used only 1 time, then the next output. and the same process will be possible to the next knob / ouput.
for example : 0V -> di not use this output, go directly to next target. (no not stolen from monopoly!) 0,10 to 0,50 -> after 1 time 0,51 to 1,00 -> after 2 time 1,01 to 1,50 -> after 3 time 1,51 to 2,00 -> after 4 time 2,01 to 2,50 -> after 5 time 2,51 to 3,00 -> after 7 time 3,01 to 3,50 -> after 8 time 3,51 to 4,00 -> after 11 time 4,01 to 4,50 -> after 12 time 4,51 to 5,00 -> after 16 time
So the amount of using of every output can be changed with the knobs.
it could be possible to have more inputs also (1 for each output), and to have a single / all switch, to choose between the first input as master input, or all rows having their own inputs.
Also is it possible to add reset and direction inputs.
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 2, 2019 15:27:35 GMT
This is a basic module, including some external parts :
In the basic module, there er some 'inputs'. and 1 (or more) 'outputs' on the left. the output is ground. (maybe this need to be a special connection ?)
then on the right there are for every input a output.
Then it is possible to connect pan controllers like the old pong style controllers, where the controller is just a potentiometer with a big knob to make finetuning easier. More potmeters could be connected on 1 controller.
So the amount of CV can be controlled outside the rack, which makes it easier for live performances.
With different kind/amount of inputs, it could be possible to use other external devices, like mouses or trackball style of devices.
the potentiometer only has 1 input : x. the mouse/joystick style has 2 inputs: x and y. the trackball could have 3 inputs : x, y and z.
and those inputs could mean different things regarding CV.
Also some switches or buttons could be implemented. for trigger-events.
So you can have a custom designed controller pad, or sets of pads for AE-modular.
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Post by Synths&Things on Sept 3, 2019 15:56:30 GMT
Acutally already made a topic about it in the DIY section, but would love to have a module as following: forum.aemodular.com/thread/431/piezo-triggersusing piezo triggers to be able to have humanized feel of triggering envelopes or anything else that responds to triggers.
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Lugia
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Post by Lugia on Sept 3, 2019 21:05:48 GMT
Acutally already made a topic about it in the DIY section, but would love to have a module as following: forum.aemodular.com/thread/431/piezo-triggersusing piezo triggers to be able to have humanized feel of triggering envelopes or anything else that responds to triggers. Seems to me that it would be easy enough to connect piezos to a 2SIGNALAMP to boost their output up to the necessary trigger threshold for other AE modules. You would have to send one side of each to the system ground, but once that's done I should think that either routing them through a 4I/O (in which case, your ground issue would be dealt with) for buffering or, if they output a sub-5V signal, direct connection to the 2SIGNALAMP should suffice.
Which brings up another controller point: ribbons. Seems like it would be easy enough to attach a basic ribbon controller to an AE module, then have this vertical ribbon output both a gate on contact (and inverse, ie: gate off on contact) and CV according to position (and the inverse for that). You could even go one step further and have a CV latch circuit so that picking up from the ribbon doesn't suddenly drop the CV to 0V.
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houze
New Member
Posts: 26
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Post by houze on Sept 4, 2019 1:32:53 GMT
Acutally already made a topic about it in the DIY section, but would love to have a module as following: forum.aemodular.com/thread/431/piezo-triggersusing piezo triggers to be able to have humanized feel of triggering envelopes or anything else that responds to triggers. what is the difference between piezzo triggers and routing cv to some volume control?
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houze
New Member
Posts: 26
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Post by houze on Sept 4, 2019 1:34:04 GMT
I would love to see something like Plaits from Mutable Instruments.
Here's a demo for those unfamiliar with Plaits. It's a digital oscillator based on the STM32 chip.
it's digital but the sound is generated by analog oscilator, or its full digital? By the way, I would love to see that for AE too. Mutable instruments modules are open-source right? this means that we can have the code for free? But if it's digital, why it need to be a module, and not a software?
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Post by Synths&Things on Sept 4, 2019 8:32:22 GMT
Acutally already made a topic about it in the DIY section, but would love to have a module as following: forum.aemodular.com/thread/431/piezo-triggersusing piezo triggers to be able to have humanized feel of triggering envelopes or anything else that responds to triggers. Seems to me that it would be easy enough to connect piezos to a 2SIGNALAMP to boost their output up to the necessary trigger threshold for other AE modules. You would have to send one side of each to the system ground, but once that's done I should think that either routing them through a 4I/O (in which case, your ground issue would be dealt with) for buffering or, if they output a sub-5V signal, direct connection to the 2SIGNALAMP should suffice.
Which brings up another controller point: ribbons. Seems like it would be easy enough to attach a basic ribbon controller to an AE module, then have this vertical ribbon output both a gate on contact (and inverse, ie: gate off on contact) and CV according to position (and the inverse for that). You could even go one step further and have a CV latch circuit so that picking up from the ribbon doesn't suddenly drop the CV to 0V.
Great work around, but I rather have a dedicated module so I won't lose any of the inputs which can be used for something different. I do really enjoy the ribbon idea! Also helps with a more expressive way of playing the AE modular :]!
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Post by Synths&Things on Sept 4, 2019 8:54:08 GMT
Seems to me that it would be easy enough to connect piezos to a 2SIGNALAMP to boost their output up to the necessary trigger threshold for other AE modules. You would have to send one side of each to the system ground, but once that's done I should think that either routing them through a 4I/O (in which case, your ground issue would be dealt with) for buffering or, if they output a sub-5V signal, direct connection to the 2SIGNALAMP should suffice.
Which brings up another controller point: ribbons. Seems like it would be easy enough to attach a basic ribbon controller to an AE module, then have this vertical ribbon output both a gate on contact (and inverse, ie: gate off on contact) and CV according to position (and the inverse for that). You could even go one step further and have a CV latch circuit so that picking up from the ribbon doesn't suddenly drop the CV to 0V.
Great work around, but I rather have a dedicated module so I won't lose any of the inputs which can be used for something different. I do really enjoy the ribbon idea! Also helps with a more expressive way of playing the AE modular :]! Made small drawing of how this may look like :'). Attachments:
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 6, 2019 11:14:25 GMT
Hi peejayy .. Did you really update with all idea's to 15 August ? I did miss my own idea from the 8th of July:
An evolving CV based on "events". or like NightMachines called it : Generative Ambient CV Sequencer
There is already a DIY version build by NightMachines , which I hope to build soon, but the original idea had more inputs and knobs (because the DIY version is based on Arduino, and that has a limited number of interfaces).
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Post by spacedog on Sept 12, 2019 10:35:00 GMT
Pretty much, yes. You also get the ability to send pitch and "pressure" CVs and a Gate to your AE Modular. It's a fun machine once you get used to the keyboard. The presets are horrible (IMO) and time spent learning to program it are well spent. I created a whole ambient album with that synth... Just to see if I could Yeah it is a cool synth, got to see one in the flesh last week.. can make a huge range of sounds.. and for the money it's really good value This is interesting in terms of space and possibilities forum.mutable-instruments.net/t/i-implanted-braids-into-an-arturia-minibrute/15976
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thundersound
Junior Member
A modular world .. from Aa to Thunder and beyond
Posts: 82
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Post by thundersound on Sept 12, 2019 22:04:06 GMT
There is one other thing I did not see yet in this list..
A module that shows the wave on a display, maybe 2 or more smaller displays (1 or 2 waves per display), or 1 bigger display with mulitple waves showable.
Also other things possible,
like VU meters for audio / CV or power.
Or 1 or more Led Bars for level control.
Or a spectral display for the spectral of then sound. (This last one could be expensive, but maybe there will be possibilities)
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Post by lukylutte on Sept 13, 2019 5:31:20 GMT
Would be nice to have a USB power revision 2 for light show. In the spirit of the Bastl instrument Illuminaty After seeing this I kinda got crazy and bought a doozen of differents USB light... Now I have the Ae-M USB power coming. Maybe it would be possible to mode the already available USB power or adding an extension to it with cv input... I guess will have to ask on the DIY subforum...
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Sept 22, 2019 1:07:59 GMT
This just hit me...what about a very simple set of bidirectional A-B toggle switches that can be patched into a signal path, say 4-6 of them on a single panel, perhaps with mult outputs? Another "performance controller" idea of sorts...one example that jogged me into thinking of this was the idea of switching between different reset steps on a SEQ16. That way, you could patch up an alternate sequence length and then freely switch back and forth, say from a 7-step sequence to a 15-step one without ever having to swap patchpoints. I know we have the 3VCSWITCH at present for automating path switching, but this would be more controller-like; to my design sensibilities, these should be "bat handle" switches, all in a row so that it would be just as easy to flip one as it would to flip them all in a single gesture.
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Post by lukylutte on Sept 24, 2019 5:40:42 GMT
This just hit me...what about a very simple set of bidirectional A-B toggle switches that can be patched into a signal path, say 4-6 of them on a single panel, perhaps with mult outputs? Another "performance controller" idea of sorts...one example that jogged me into thinking of this was the idea of switching between different reset steps on a SEQ16. That way, you could patch up an alternate sequence length and then freely switch back and forth, say from a 7-step sequence to a 15-step one without ever having to swap patchpoints. I know we have the 3VCSWITCH at present for automating path switching, but this would be more controller-like; to my design sensibilities, these should be "bat handle" switches, all in a row so that it would be just as easy to flip one as it would to flip them all in a single gesture.
I had this on eurorack. It was perfect for self generated patch. www.olegtron.com/olegtron-confusor-2
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Post by anthonymd303 on Sept 25, 2019 18:50:43 GMT
Switched mult Clouds clone Quantizer Turing machine
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Post by Synths&Things on Oct 23, 2019 13:14:10 GMT
This may be already requested, but it would be coo to have a CC to CV / CV to CC module. The same how the BUS CTRL works for cc20, but a couple of more (let's say 8?) would be helpful to integrate the AE modular a bit more into DAW automation/control desires.
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