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Post by funbun on Aug 19, 2020 17:58:00 GMT
More utility! Always more utility. Here's what I'm thinking:
1 4BUFFER 1 POLAMIX 1 4ATTMIX 1 2VCA 1 NOISE 1 QUANTIZER 1 SLEW LIMITER
Then more wires! I use the grey ones more than anything. An extra pack will be enough.
Mostly trying to "solve problems" with this order. Definitely the Quanizer/4Buffer should solve intonation issues either due to voltage drops or just quantizing shift registers, sequencers. Polamix and 4ATTMIX should add extra attenuation, CV mixing and simple mixing. Always more VCAs. Want to do more shift register work, so I added an extra NOISE module. Lastly I figure instead of buying two ADSR why not keep the 2EV attack/decay and add a second SLEW/EDGE to the one I bought last time? That would = 2 EVs and 2 SLEWs. Sounds like MATHS to me!
I'm continually amazed at what basic bread-and-butter modules can do.
After this order I definitely want to add a couple more sequencers and the FMOS oscillator with a wavefolder. I really want a good sine/triangle wave oscillator to mess with the waveform without filters. That would bring me up to seven oscillators!
From there I should be getting close to filling up my second case!
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Post by slowscape on Aug 20, 2020 3:59:43 GMT
I can’t believe filling a second case is already on the drawing boards! You may need to grab some more cables just to prep for that!
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Post by MaxRichardson97 on Aug 20, 2020 18:55:16 GMT
Just thinking about what you said about Maths - that's a really interesting idea. With a self triggering ENV that's your cycle sorted, complete with rise/fall! You could then feed that into a SLEW to have better control, and the POLAMIX would give the attenverter function. The issue is the operations - unsure if there would be a way to do them with a 3VCSWITCH and Logic?
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Post by funbun on Aug 20, 2020 20:46:10 GMT
Oh, I have no idea, Max. Just have to patch and see!
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paul23
New Member
only one module space left
Posts: 39
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Post by paul23 on Aug 24, 2020 6:51:30 GMT
Want to do more shift register work, so I added an extra NOISE module. I'm interested in the idea of taking a shift register approach too but I'm not sure how to go about it using AE. Would you mind explaining how you do this and the part the NOISE module plays? Thanks Paul
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Post by funbun on Aug 24, 2020 17:27:09 GMT
Sure! A shift register is a daisy chain of sample and hold modules patched so that one sample and hold will trigger the other sample and hold modules. Noise modules often provide something for the sample and hold to sample. Noise is great because you get random patterns. The result is often a lot of R2-D2 like sounds, or if run through a quantizer will make for a self generating piece of music. (I'm sure track and hold modules would work as well. Lugia is they one to really explain this.) A shift register is a great way to add lots of texture or voices without having to run 50 sequencers. It's almost like sequencing without a sequencer. My goal is to use the two sequencers I have plus two shift registers to make the kinds of minimal music I want.
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Lugia
Wiki Editors
Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Aug 24, 2020 23:43:22 GMT
Actually, you nailed the definition, funbun. It's a series of sequential voltage latches, set up so that when each new pulse steps the register, the values of the stored voltages move to the next latch. They're a super-easy way to create canonic types of polyphony. You can also use them rhythmically, by only using certain latches in the system. Say you want to step only on the third and fourth beats of a measure. Just don't patch the second latch into a destination, and beat 2 gets skipped in rhythm (provided the clock pulses you're sending are counting off the meter).
I recall proposing one of these to Robert a long time back, and he noted that they seemed rather easy to implement.
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paul23
New Member
only one module space left
Posts: 39
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Post by paul23 on Aug 26, 2020 19:43:29 GMT
Sure! A shift register is a daisy chain of sample and hold modules patched so that one sample and hold will trigger the other sample and hold modules. Noise modules often provide something for the sample and hold to sample. Noise is great because you get random patterns. The result is often a lot of R2-D2 like sounds, or if run through a quantizer will make for a self generating piece of music. (I'm sure track and hold modules would work as well. Lugia is they one to really explain this.) A shift register is a great way to add lots of texture or voices without having to run 50 sequencers. It's almost like sequencing without a sequencer. My goal is to use the two sequencers I have plus two shift registers to make the kinds of minimal music I want. Thanks for the explanation!R2-D2 is pretty much up my street as it happens As someone who is interested in generative music (my previous experience in this has been in MAX) this is definitely something I will be exploring.
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