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Post by slowscape on Mar 22, 2020 14:08:15 GMT
Is this possible? I’ve been trying to think about how it can be done, but I don’t think it’s possible, am I correct in that assumption?
More specifically, I’d like the maintain stereo for stereo portions of my patch (eg things coming out of multifx) but mix in mono portions that do not go through multifx.
The only way I can think of doing this is with an external mixer.
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Post by NightMachines on Mar 22, 2020 14:13:49 GMT
If you have two mixer modules it is easy. Use one mixer for the L channel and the other for R channel. Mono signals go into a multiple and are copied to both mixers from there.
Signals can be panned by mixing them more or one channel than the other.
The mixer outputs are sent to the system’s stereo audio output.
Just like polyphony (but not as bad), stereo processing might require a bunch of duplicate modules in your rack.
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Post by slowscape on Mar 22, 2020 21:29:55 GMT
I could definitely see that. I'm just looking to have a stereo soundscape of reverb behind non reverb percussion.
Thanks for the 2mixer idea. I may have to go that route on my next order.
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Lugia
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Ridiculously busy...ish.
Posts: 556
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Post by Lugia on Mar 23, 2020 0:33:52 GMT
If you have two mixer modules it is easy. Use one mixer for the L channel and the other for R channel. Mono signals go into a multiple and are copied to both mixers from there. Yuppers...this is why my AE has two mixers at the end of its audio chain. Plus, you can use a 2VCA + a couple of SLEW/EDGEs to generate autopanning. Try this:
Patch each VCA out to a mixer (you do need two for this trick to work), then mult your mono audio and split it for inputting to the VCAs.
Then, each SLEW/EDGE gets patched to a VCA's CV in. But in this case, you want them so that when one is rising, the other is falling. This needs to be triggered with the same gate signal for both SLEW/EDGEs so that one rises to +5V at the exact same time the other drops to 0V, and vice versa. The result should be that with every rising gate, the sound pans one direction, and when the gate falls back to 0V, the sound pans back in the opposite direction. And since this uses the SLEW/EDGE instead of something outputting a waveform, you can adjust the slew rate to create varying degrees of "dwell" at points across the stereo field.
Yeah, more typically, you'd use an LFO here...but the SLEW/EDGE has too many latent possibilities like this, to the point that it's far more compelling as a CV gen for these sorts of purposes!
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