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Post by lorizon on Apr 6, 2021 21:20:07 GMT
Hey guys,
I have a question regarding the 2ENV module. I noticed that my envelope module creates a lower cv signal when I want to have a long attack?! When you look at the video you can see that I sequence a slow melody with the seq16 for the Solina module. The Gate Out of Sequencer is connected with the Gate In of the 2ENV. The Switch on the Env is set to Gate. Is the Gate signal too short possibly? Only when I trigger the envelope manually with the button on the module or set a short attack, the filter that receives the cv from the 2ENV opens as I expect. I would appreciate if someone enlightens me, what I can do to make it work. 😬 Thanks in advance. Lori ✌️🥸
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Post by admin on Apr 6, 2021 21:38:32 GMT
The gate out of the sequencer might be too short? It's not clear from your video how quickly the sequencer goes.
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Post by NightMachines on Apr 6, 2021 22:03:20 GMT
Yes, the gate is too short. The attack stage rises from 0V to 5V, but only while the gate is high. If the gate goes low, the release stage immediately starts to make the signal fall again, from wherever it is. EDIT: there are also envelope designs where the attack stage always completes its rise to 5V (or whatever the max is). The 2ENV doesn’t work like this though, as it’s often preferable that the attack stage ends with the gate. A switch would be nice of course as always in these situations. Maybe on the 2ENV v2?
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Post by lorizon on Apr 6, 2021 22:32:12 GMT
The gate out of the sequencer might be too short? It's not clear from your video how quickly the sequencer goes. The sequence is quite slow. The moment when the pitch of the solina changes, the env should also start to open the filter. But it doesn‘t open it properly. So you‘re probably right. nevertheless thank you for the quick response.
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Post by lorizon on Apr 6, 2021 22:41:30 GMT
Yes, the gate is too short. The attack stage rises from 0V to 5V, but only while the gate is high. If the gate goes low, the release stage immediately starts to make the signal fall again, from wherever it is. EDIT: there are also envelope designs where the attack stage always completes its rise to 5V (or whatever the max is). The 2ENV doesn’t work like this though, as it’s often preferable that the attack stage ends with the gate. A switch would be nice of course as always in these situations. Maybe on the 2ENV v2? I‘ve seen a post from you about modulating envelopes. i used this method to modulate the decay time, which helps a little bit in this issue. I always thought the gate is up as long as the current step is playing. So thanks a lot for the explanation. 🥸🤜🤛🥸
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Post by Gaëtan on Apr 7, 2021 5:22:34 GMT
You could create longer gates by having a square LFO being reset by the sequencer trigger. That would only work if the gate you want is longer than half a step, otherwise you'd get 2 gates. I don't know if the reset waveform starts low or high, but if it starts low you'll have to invert it.
EDIT : You could also use the VCSWITCH. Patch 5V into one branch, and nothing into the other. Then, set up an envelope with 0 attack and whatever delay (=length of your gate). Combine the envelope end trigger and the sequencer trigger, and use it to flip-flop the swich. There are probably many other ways to do it.
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Post by lorizon on Apr 7, 2021 22:11:21 GMT
You could create longer gates by having a square LFO being reset by the sequencer trigger. That would only work if the gate you want is longer than half a step, otherwise you'd get 2 gates. I don't know if the reset waveform starts low or high, but if it starts low you'll have to invert it.
EDIT : You could also use the VCSWITCH. Patch 5V into one branch, and nothing into the other. Then, set up an envelope with 0 attack and whatever delay (=length of your gate). Combine the envelope end trigger and the sequencer trigger, and use it to flip-flop the swich. There are probably many other ways to do it.
Thank you for this idea. I‘m gonna try this out in the next days.
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